SM64 Decomp Tutorial: Objects Part 2 - Interactionsįlags are basically pieces of info the game uses to do certain things. SM64 Decomp Tutorial: Objects Part 1 - Intro and Solid Objects Part 5: Collision and Display Lists Introduction Part 4: Practical examples and explanations Part 3: The mario struct, interactions and more in depth behaviors Part 2: floats, branches, jumps, the stack and functions and some example uses Part 1: MIPS asm intro, the object struct and how you can use it to control objects Preface: Introduction to hexidecimal, ram/rom + banks and offsets, quick custom model importing + behavior scripts explanation